Product Designer (UI / Visual / Motion)
At Uniplay, our vision is simple: Make corporate learning fun.
We’re building something different — an AI-native company where games, data, and hyper-personalisation redefine how people learn and grow at work.
Our product blends games, behavioral data, and AI agents into a living learning experience that adapts to employees and evolves with every organisation.
We care less about titles and more about people who create, collaborate, and push limits — because that’s how modern organisations learn and grow.
Our product blends games, behavioral data, and AI agents into a living learning experience that adapts to every user. We care less about titles and more about people who create, collaborate, and push limits.
We move fast, build hard and stay curious. Titles don’t matter much here. Curiosity does.
We already have a strong visual identity — now we’re looking for a Product Designer who can evolve it with taste, precision, and creative instinct. Someone who understands that great design isn’t a layer — it’s the product itself.
What you’ll do
Turn adaptive, AI-driven behavior into simple, human, emotional experiences.
Grow and refine the Uniplay design system across web, mobile, and interfaces.
Work side by side with engineers, AI developers, and product lead — making sure every interaction feels alive, not generic.
Use AI as a creative multiplier — concept, test, iterate, and ship at high speed.
Drive visual experimentation in motion, pacing, color, and micro-interactions to make Uniplay instantly recognizable.
Shape how learning feels when play and intelligence merge.
Hunt for and master the best tools — automate what’s repetitive so you can focus on what actually moves the product.
Challenge defaults. Bring new workflows, tools, and ideas that help us move faster and smarter.
Who you are
Strong craft in UI, motion, and product aesthetics — you understand hierarchy, rhythm, clarity, and how to guide attention.
You’ve designed real product experiences (apps, platforms, tools — not just decks or campaigns).
You think in interactions, not just screens. You understand how things move.
Confident with modern design and AI tools — not just as shortcuts, but as part of your creative process.
You build things — side projects, prototypes, experiments, mods, or tools — because you’re wired to explore.
You don’t wait for permission. You start, test, break, and improve.
Communicative, fast, and collaborative — you enjoy sitting close to the team in Stockholm, solving together, and shipping real product.
Relentlessly optimistic, curious, and resilient — you find a way forward even when things are undefined or messy.
This matters a lot for us:
Portfolio / Work samples
Show us shipped product work.
Walk us through one project you took from 0 → 1 → live.
What was the problem? What did you cut? What did you learn when the direction changed?
Motion / Interaction
We want to see how you think. Short clips, prototypes, or transitions are enough — they don’t need to be perfect, just real and buildable.
Side projects / Experiments
Show us something you built out of curiosity — a UI experiment, a mod, a tool, an AI-driven flow.
We care about initiative. “I was curious, so I built this” is a big plus.
Practical
Hybrid in Stockholm — we value speed, collaboration, and shared creative energy. This is not a remote role.
- Department
- Product Development
- Locations
- Stockholm
- Remote status
- Hybrid
Stockholm
About Uniplay
Uniplay is the world’s first game-based, AI-Powered Learning platform designed to transform corporate learning into an engaging experience. Founded by Linus Blomberg, a gaming industry veteran, and Eric Francia, a serial entrepreneur, Uniplay merges advanced game design with microlearning and AI technology to create a revolutionary corporate training experience, poised to redefine the way professionals learn and grow. Uniplay is an AI-first company, headquartered in Stockholm, Sweden. Visit Uniplay.io to learn more.
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